2005-10-29
I. Install Cygwin.
Download from the Cygwin website
Packages I needed to install:
Download from the Cygwin website
Packages I needed to install:
- binutils (devel)
- gcc-g++ (devel)
- gcc-core (devel)
- make (devel)
- opengl (lib)
- w32api (lib)
(you will probably want other programs like ssh, bzip2, etc. But I believe the above is all is needed to compile).
II. Set the enviornment variables
Right-Click My Computer, Properties, Advanced, Envriornment Variables, and add “;C:\cygwin\bin” to the end of “PATH” unde System Variables.
Now you can compile programs by opening up a command prompt and typing:
g++ test.cpp -lglut32 -lglu32 -lopengl32
Here’s a Makefile modified for Windows. The original was from Tong Lai Yu, Ph.D. in his CS420 Computer Graphics class.
#sample Makefile for using OpenGL of Red Hat Linux 7.x #CS 420, Tong Yu, Fall 2002 # Modified for Windows Fall of 2005 --Ben PROG = robot CFLAGS = -w -s -O2 -ansi -DSHM LIBS = -lglut32 -lglu32 -lopengl32 #source codes SRCS = robot.cpp #substitute .cpp by .o to obtain object filenames OBJS = $(SRCS:.cpp=.o) #$< evaluates to the target's dependencies, #$@ evaluates to the target $(PROG): $(OBJS) g++ -o $@ $(OBJS) $(LIBDIR) $(LIBS) $(XLIBS) $(OBJS): g++ -c $*.cpp $(INCLS) clean: rm $(OBJS) $(PROG)
On most programs I have been able to compile them without changing the includes. Here are the headers I usually use:
#include#include #include #include
Most OpenGL programs seem to compile fine with just these two includes:
#include#include
And that’s all.
